﻿<?xml version="1.0" encoding="utf-8"?>
<ChatMapperProject xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Language="en-US" Title="Episode-01" Version="1.5.1.0" Author="" EmphasisColor1="#E7955B" EmphasisStyle1="b--" EmphasisColor1Label="" EmphasisColor2="#44B634" EmphasisStyle2="b--" EmphasisColor2Label="" EmphasisColor3="#4688E6" EmphasisStyle3="b--" EmphasisColor3Label="" EmphasisColor4="#CCCCCC" EmphasisStyle4="b--" EmphasisColor4Label="">
  <Description>Project configured for game development.</Description>
  <Assets>
    <Actors>
      <Actor ID="1">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Player</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>The player</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>True</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="3">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Narrator</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>The narrator provides narration or stage direction.</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="2">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>None</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>Using the "None" character won't attribute dialogue to any characters or the narrator</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="4">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Character 2</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
    </Actors>
    <Items>
      <Item ID="1">
        <Fields>
          <Field Hint="A name to reference this item." Type="Text">
            <Title>Name</Title>
            <Value>New Item</Value>
          </Field>
          <Field Hint="A collection of image files that represent this item." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what this item looks like." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Why does this item exist?" Type="Text">
            <Title>Purpose</Title>
            <Value />
          </Field>
          <Field Hint="Where is the main home for this item?" Type="Location">
            <Title>Primary Location</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="Effect that this item has on the player." Type="Text">
            <Title>Effect</Title>
            <Value />
          </Field>
          <Field Hint="The actor that is associated with this item." Type="Actor">
            <Title>Associated With</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="Another item that this one can combine with." Type="Item">
            <Title>Combines With</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="The condition of an item may change." Type="Text">
            <Title>Condition</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Item>
    </Items>
    <Locations>
      <Location ID="1">
        <Fields>
          <Field Hint="A name to reference this location." Type="Text">
            <Title>Name</Title>
            <Value>home</Value>
          </Field>
          <Field Hint="A collection of image files that represent this location." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what this location looks like." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Top level classification of a story segment." Type="Text">
            <Title>Act</Title>
            <Value />
          </Field>
          <Field Hint="Second level classification of a story segment." Type="Text">
            <Title>Chapter</Title>
            <Value />
          </Field>
          <Field Hint="Third level classification of a story segment." Type="Text">
            <Title>Scene</Title>
            <Value />
          </Field>
          <Field Hint="Fourth level classification of a story segment." Type="Text">
            <Title>Level</Title>
            <Value />
          </Field>
          <Field Hint="Why does this location exist?" Type="Text">
            <Title>Purpose</Title>
            <Value />
          </Field>
          <Field Hint="If this is an outdoor location, what is the weather like?" Type="Text">
            <Title>Climate</Title>
            <Value />
          </Field>
          <Field Hint="How does this location make you feel?" Type="Text">
            <Title>Mood</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Location>
    </Locations>
    <Conversations>
      <Conversation ID="1" LockedMode="Unlocked" NodeColor="Red">
        <Fields>
          <Field Hint="The title of this conversation." Type="Text">
            <Title>Title</Title>
            <Value>Selection</Value>
          </Field>
          <Field Hint="A collection of image files that represent this conversation. The first is used as the background image." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what happens in this conversation." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="The actor who is doing most of the talking, or initiates this conversation." Type="Actor">
            <Title>Actor</Title>
            <Value>1</Value>
          </Field>
          <Field Hint="The actor who is approached or is mostly talked to." Type="Actor">
            <Title>Conversant</Title>
            <Value>1</Value>
          </Field>
          <Field Hint="Top level classification of a story segment." Type="Text">
            <Title>Act</Title>
            <Value />
          </Field>
          <Field Hint="Second level classification of a story segment." Type="Text">
            <Title>Chapter</Title>
            <Value />
          </Field>
          <Field Hint="Third level classification of a story segment." Type="Text">
            <Title>Scene</Title>
            <Value />
          </Field>
          <Field Hint="Fourth level classification of a story segment." Type="Text">
            <Title>Level</Title>
            <Value />
          </Field>
          <Field Hint="How does this conversation generally make the actor's feel?" Type="Text">
            <Title>Mood</Title>
            <Value />
          </Field>
          <Field Hint="Location that this conversation takes place." Type="Location">
            <Title>Primary Location</Title>
            <Value>2</Value>
          </Field>
        </Fields>
        <DialogEntries>
          <DialogEntry ID="0" IsRoot="true" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>START</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="A collection of animation files that should be played during this dialogue." Type="Files">
                <Title>Animation Files</Title>
                <Value>[]</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="0" DestinationDialogID="2" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="2" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value>&lt;align="center"&gt;Begin Episode&lt;/align&gt;</Value>
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="2" DestinationDialogID="1" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="122" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>End Game</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value>&lt;align="center"&gt;End Game&lt;/align&gt;</Value>
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks />
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="1" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You are collecting data on the phone on a person with disabilities who has COVID-19. The person seems to not want to discuss their experiences after testing positive for COVID-19. You ask if they have been in close contact with anyone since they tested positive. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="1" DestinationDialogID="4" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript>EnterStageCenter("Character 2")</UserScript>
          </DialogEntry>
          <DialogEntry ID="4" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Why do you need to know this information?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="4" DestinationDialogID="10" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="3" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>We want to make sure you know how to keep you and other people safe after testing positive for COVID-19. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response clearly expresses the benefits to the person and the people around them. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="3" DestinationDialogID="5" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="5" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Are you going to tell anyone that I tested positive for COVID-19?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="5" DestinationDialogID="11" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="6" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I will not tell anyone that you have COVID-19. Your information is safe with me and your name will not be shared. We only indicate to other people that they may have been in contact with a person who has COVID-19 and that they should get tested. You won’t get in trouble or lose access to care or support services by sharing some information with me today. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response addresses possible fears about safety and privacy of their information, and if there will be consequences of sharing this info (no trouble or loss of care). It also acknowledges and empathizes with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="6" DestinationDialogID="33" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="8" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I’m scared that if I tell her that I have COVID-19 she won’t come back, and I need her help to be able to live on my own. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="8" DestinationDialogID="12" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="9" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I understand your worry about telling her but I'm sure she will be understanding. By telling her, she could wear a mask and take extra steps that would make her safer when working in your home. These steps can help protect her from getting the virus and prevent spread to other people.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is an informed response that explains how collecting this data will benefit the interviewee as well as other people.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="9" DestinationDialogID="13" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="10" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="3" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="20" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="18" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="11" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="6" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="21" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="17" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="12" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="12" DestinationDialogID="9" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="12" DestinationDialogID="23" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="13" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>How should I tell her that I have COVID-19?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="13" DestinationDialogID="14" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="14" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="15" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="22" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="15" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Many home care providers how know to protect themselves from COVID-19. If you still don’t feel comfortable telling her yet, you can talk to your doctor or healthcare provider about how to tell others that you have COVID-19. The CDC’s website also has information that you can share on providing care at home for people with COVID-19 to make sure that you still get the help you need. There is also an online tool that allows you to tell people you have been in contact with that you have COVID-19 by sending out emails or text notifications without naming you. You can go to "tellyourcontacts.org" to learn more.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer provides multiple options for the person to address their concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="15" DestinationDialogID="16" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="16" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Thank you. I feel much better now about sharing that I have tested positive for COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="16" DestinationDialogID="122" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="20" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>It's what's in the form, the health department needs it. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not address the person's concern, which does not build trust or rapport, which may make it more difficult for the interviewee to share information. It also potentially communicates that the interviewer doesn’t care about the data collection, is just trying to rush through it, and may not listen to the person.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="20" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="21" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Not at all. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>While this response answers the question, it could be more empathetic and more directly address the individual's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="21" DestinationDialogID="29" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="22" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You shouldn't feel nervous at all. Healthcare providers already know they are at higher risk for getting COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response disregards the person’s feelings without providing concrete steps to address the concerns.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="22" DestinationDialogID="40" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="23" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Don't worry, I'm sure you'll be fine. The two of you will be able to figure something out. Maybe your doctor will be able to help.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not address the person's concerns in a concrete way and makes assumptions about the person's situation. It also does not include how sharing COVID-19 status is beneficial and will help protect both people in this situation.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="23" DestinationDialogID="36" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="32" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You ask if the interviewee has told this person they have tested positive for COVID-19. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="32" DestinationDialogID="8" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="33" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay, I have a person who comes to my home to help me with bathing, cooking, and cleaning my house.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="33" DestinationDialogID="32" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="17" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I will not tell anyone that you have COVID-19. Your information is safe with me and your name will not be shared. We only indicate to other people that they may have been in contact with a person who has COVID-19 and that they should get tested. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-5</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>While this response addresses the privacy concern, it does not address the underlying fear that the person may  lose access to care or independence by sharing information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="17" DestinationDialogID="29" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="18" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>It depends on whether you’ve been in close contact with anyone since you received a positive COVID-19 test. We may need to call people to let them know that they need to quarantine and get a test.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>shock</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not assure the person that the information they give will remain private. As such, the person may be reluctant to share any additional information with the collector.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="18" DestinationDialogID="7" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="7" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="7" DestinationDialogID="19" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="19" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="19" DestinationDialogID="24" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="19" DestinationDialogID="25" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="19" DestinationDialogID="27" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="24" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>We want to make sure you know how to keep you and other people safe after testing positive for COVID-19. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response clearly expresses the benefits to the person and the people around them. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="24" DestinationDialogID="5" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="25" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>It's what's in the form, the health department needs it. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not address the person's concern, which does not build trust or rapport, which may make it more difficult for the interviewee to share information. It also potentially communicates that the interviewer doesn’t care about the data collection, is just trying to rush through it, and may not listen to the person.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="25" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="27" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>It depends on whether you’ve been in close contact with anyone since you received a positive COVID-19 test. We may need to call people to let them know that they need to quarantine and get a test.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>shock</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not assure the person that the information they give will remain private. As such, the person may be reluctant to share any additional information with the collector.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="27" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="29" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="29" DestinationDialogID="30" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="30" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="30" DestinationDialogID="31" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="30" DestinationDialogID="34" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="30" DestinationDialogID="35" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="31" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I will not tell anyone that you have COVID-19. Your information is safe with me and your name will not be shared. We only indicate to other people that they may have been in contact with a person who has COVID-19 and that they should get tested. You won’t get in trouble or lose access to care or support services by sharing some information with me today. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response addresses possible fears about safety and privacy of their information, and if there will be consequences of sharing this info (no trouble or loss of care). It also acknowledges and empathizes with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="31" DestinationDialogID="33" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="34" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Not at all. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>While this response answers the question, it could be more empathetic and more directly address the individual's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="34" DestinationDialogID="29" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="35" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I will not tell anyone that you have COVID-19. Your information is safe with me and your name will not be shared. We only indicate to other people that they may have been in contact with a person who has COVID-19 and that they should get tested. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>While this response addresses the privacy concern, it does not address the underlying fear that the person may  lose access to care or independence by sharing information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="35" DestinationDialogID="29" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="36" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="36" DestinationDialogID="37" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="37" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="37" DestinationDialogID="38" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="37" DestinationDialogID="39" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="38" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I understand your worry about telling her but I'm sure she will be understanding. By telling her, she could wear a mask and take extra steps that would make her safer when working in your home. These steps can help protect her from getting the virus and prevent spread to other people.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is an informed response that explains how collecting this data will benefit the interviewee as well as other people.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="38" DestinationDialogID="13" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="39" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Don't worry, I'm sure you'll be fine. The two of you will be able to figure something out. Maybe your doctor will be able to help.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not address the person's concerns in a concrete way and makes assumptions about the person's situation. It also does not include how sharing COVID-19 status is beneficial and will help protect both people in this situation.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="39" DestinationDialogID="36" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="40" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="40" DestinationDialogID="41" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="41" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="41" DestinationDialogID="42" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="41" DestinationDialogID="43" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="42" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Many home care providers how know to protect themselves from COVID-19. If you still don’t feel comfortable telling her yet, you can talk to your doctor or healthcare provider about how to tell others that you have COVID-19. The CDC’s website also has information that you can share on providing care at home for people with COVID-19 to make sure that you still get the help you need. There is also an online tool that allows you to tell people you have been in contact with that you have COVID-19 by sending out emails or text notifications without naming you. You can go to "tellyourcontacts.org" to learn more.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer provides multiple options for the person to address their concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="42" DestinationDialogID="16" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="43" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You shouldn't feel nervous at all. Healthcare providers already know they are at higher risk for getting COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response disregards the person’s feelings without providing concrete steps to address the concerns.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="43" DestinationDialogID="40" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
        </DialogEntries>
      </Conversation>
    </Conversations>
  </Assets>
</ChatMapperProject>