﻿<?xml version="1.0" encoding="utf-8"?>
<ChatMapperProject xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Language="en-US" Title="Episode-01" Version="1.5.1.0" Author="" EmphasisColor1="#E7955B" EmphasisStyle1="b--" EmphasisColor1Label="" EmphasisColor2="#44B634" EmphasisStyle2="b--" EmphasisColor2Label="" EmphasisColor3="#4688E6" EmphasisStyle3="b--" EmphasisColor3Label="" EmphasisColor4="#CCCCCC" EmphasisStyle4="b--" EmphasisColor4Label="">
  <Description>Project configured for game development.</Description>
  <Assets>
    <Actors>
      <Actor ID="1">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Player</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>The player</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>True</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="3">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Narrator</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>The narrator provides narration or stage direction.</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="2">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>None</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>Using the "None" character won't attribute dialogue to any characters or the narrator</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="4">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Character1</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
    </Actors>
    <Items>
      <Item ID="1">
        <Fields>
          <Field Hint="A name to reference this item." Type="Text">
            <Title>Name</Title>
            <Value>New Item</Value>
          </Field>
          <Field Hint="A collection of image files that represent this item." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what this item looks like." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Why does this item exist?" Type="Text">
            <Title>Purpose</Title>
            <Value />
          </Field>
          <Field Hint="Where is the main home for this item?" Type="Location">
            <Title>Primary Location</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="Effect that this item has on the player." Type="Text">
            <Title>Effect</Title>
            <Value />
          </Field>
          <Field Hint="The actor that is associated with this item." Type="Actor">
            <Title>Associated With</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="Another item that this one can combine with." Type="Item">
            <Title>Combines With</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="The condition of an item may change." Type="Text">
            <Title>Condition</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Item>
    </Items>
    <Locations>
      <Location ID="1">
        <Fields>
          <Field Hint="A name to reference this location." Type="Text">
            <Title>Name</Title>
            <Value>hallway</Value>
          </Field>
          <Field Hint="A collection of image files that represent this location." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what this location looks like." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Top level classification of a story segment." Type="Text">
            <Title>Act</Title>
            <Value />
          </Field>
          <Field Hint="Second level classification of a story segment." Type="Text">
            <Title>Chapter</Title>
            <Value />
          </Field>
          <Field Hint="Third level classification of a story segment." Type="Text">
            <Title>Scene</Title>
            <Value />
          </Field>
          <Field Hint="Fourth level classification of a story segment." Type="Text">
            <Title>Level</Title>
            <Value />
          </Field>
          <Field Hint="Why does this location exist?" Type="Text">
            <Title>Purpose</Title>
            <Value />
          </Field>
          <Field Hint="If this is an outdoor location, what is the weather like?" Type="Text">
            <Title>Climate</Title>
            <Value />
          </Field>
          <Field Hint="How does this location make you feel?" Type="Text">
            <Title>Mood</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Location>
    </Locations>
    <Conversations>
      <Conversation ID="1" LockedMode="Unlocked" NodeColor="Red">
        <Fields>
          <Field Hint="The title of this conversation." Type="Text">
            <Title>Title</Title>
            <Value>Selection</Value>
          </Field>
          <Field Hint="A collection of image files that represent this conversation. The first is used as the background image." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what happens in this conversation." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="The actor who is doing most of the talking, or initiates this conversation." Type="Actor">
            <Title>Actor</Title>
            <Value>1</Value>
          </Field>
          <Field Hint="The actor who is approached or is mostly talked to." Type="Actor">
            <Title>Conversant</Title>
            <Value>1</Value>
          </Field>
          <Field Hint="Top level classification of a story segment." Type="Text">
            <Title>Act</Title>
            <Value />
          </Field>
          <Field Hint="Second level classification of a story segment." Type="Text">
            <Title>Chapter</Title>
            <Value />
          </Field>
          <Field Hint="Third level classification of a story segment." Type="Text">
            <Title>Scene</Title>
            <Value />
          </Field>
          <Field Hint="Fourth level classification of a story segment." Type="Text">
            <Title>Level</Title>
            <Value />
          </Field>
          <Field Hint="How does this conversation generally make the actor's feel?" Type="Text">
            <Title>Mood</Title>
            <Value />
          </Field>
          <Field Hint="Location that this conversation takes place." Type="Location">
            <Title>Primary Location</Title>
            <Value>2</Value>
          </Field>
        </Fields>
        <DialogEntries>
          <DialogEntry ID="0" IsRoot="true" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>START</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="A collection of animation files that should be played during this dialogue." Type="Files">
                <Title>Animation Files</Title>
                <Value>[]</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="0" DestinationDialogID="2" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="2" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value>&lt;align="center"&gt;Begin Episode&lt;/align&gt;</Value>
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="2" DestinationDialogID="1" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="122" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>End Game</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value>&lt;align="center"&gt;End Game&lt;/align&gt;</Value>
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks />
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="1" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You are collecting data on a person who has COVID-19. The individual seems hesitant to provide information about themselves and their living situation. You ask what type of residence they currently reside in. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="1" DestinationDialogID="4" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript>EnterStageCenter("Character 1")</UserScript>
          </DialogEntry>
          <DialogEntry ID="4" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I’ve been staying at this place on the corner of 3rd street and Elm street. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="4" DestinationDialogID="10" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="3" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay, 3rd and Elm. What type of residence are you in? An apartment, a house, a shelter, a group home, or something else?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="3" DestinationDialogID="5" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="5" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Why does that matter? </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="5" DestinationDialogID="11" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="6" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I understand your worry about sharing private details, but people may be at greater risk for getting COVID-19 and becoming very sick from it at certain types of places. It's important for us to know if you are in one of those places and it helps us learn who you may have been in contact with so we can call to let them know they should get tested. You are also helping us understand who is impacted by COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is a good response because it clearly articulates the science of why we collect this information (to determine and understand risk and cases in high-risk settings). It is communicated in a way that does not stigmatize certain living situations.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="6" DestinationDialogID="8" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="8" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>So if I tell you, you’re going to call people I know and tell them I have COVID?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="8" DestinationDialogID="12" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="9" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I will not tell anyone that you have COVID-19. Your information is safe with me, and your name won't be shared. You won't get in trouble for sharing information with me today.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response addresses possible fears about safety and privacy of their information, and if there will be consequences of sharing this info (no trouble or loss of care).</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="9" DestinationDialogID="13" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="10" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="3" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="11" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="6" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="21" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="12" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="12" DestinationDialogID="9" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="12" DestinationDialogID="23" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="13" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay… I have been staying in the homeless shelter at 3rd and Elm. This won’t affect my ability to stay there, will it? </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="13" DestinationDialogID="14" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="14" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="15" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="22" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="29" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="15" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Each shelter should have a plan in place for people who have COVID-19. The shelter probably wouldn't be the best place to get well anyways. They may place you in a motel or other place where you can stay away from others, but you won't be forced to live out on the street.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response outlines what individuals can expect from shelters. It also reinforces that they won’t be forced onto the street, which may be a significant concern for people experiencing homelessness if they have been staying in a shelter.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="15" DestinationDialogID="16" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="16" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>What happens after I recover from COVID? Will I be able to go back into the shelter? </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="16" DestinationDialogID="17" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="17" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="17" DestinationDialogID="18" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="17" DestinationDialogID="24" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="17" DestinationDialogID="30" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="18" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Yes, after you complete your 5-day isolation period you should be able to go into the shelter again. Some shelters may ask that you have a negative test before returning.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response outlines the typical isolation period (so the person knows what else to expect in the next steps) and reinforces this idea that they won’t have limited access to shelter.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="18" DestinationDialogID="19" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="19" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay, cool. That’s good. So, what else do you want to know? </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="19" DestinationDialogID="122" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="21" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Don't worry, we have to ask everyone that question so we can know their housing status.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response doesn’t specify why the collector is asking this and doesn’t communicate that there are different risks for different living situations. It also potentially communicates that the interviewer doesn’t care about the data collection,  is just trying to rush through it, and may not listen to the person.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="21" DestinationDialogID="7" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="22" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You would have to ask someone at the shelter. The shelter probably has a plan for handling people who have COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="22" DestinationDialogID="33" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="23" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I won't tell anyone that you have COVID-19. You don't have to worry about speaking with me today.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer doesn’t specify what happens with their information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="23" DestinationDialogID="27" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="24" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I don't know.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="24" DestinationDialogID="16" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="29" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I don't know, actually.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="29" DestinationDialogID="33" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="30" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You should be alright. You can check with the shelter if you aren't sure.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="30" DestinationDialogID="38" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="7" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="7" DestinationDialogID="20" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="20" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="20" DestinationDialogID="25" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="20" DestinationDialogID="26" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="25" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I understand your worry about sharing private details, but people may be at greater risk for getting COVID-19 and becoming very sick from it at certain types of places. It's important for us to know if you are in one of those places and it helps us learn who you may have been in contact with so we can call to let them know they should get tested. You are also helping us understand who is impacted by COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is a good response because it clearly articulates the science of why we collect this information (to determine and understand risk and cases in high-risk settings). It is communicated in a way that does not stigmatize certain living situations.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="25" DestinationDialogID="8" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="26" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Don't worry, we have to ask everyone that question so we can know their housing status.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response doesn’t specify why the collector is asking this and doesn’t communicate that there are different risks for different living situations. It also potentially communicates that the interviewer doesn’t care about the data collection,  is just trying to rush through it, and may not listen to the person.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="26" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="27" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="27" DestinationDialogID="28" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="28" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="28" DestinationDialogID="31" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="28" DestinationDialogID="32" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="31" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I will not tell anyone that you have COVID-19. Your information is safe with me, and your name won't be shared. You won't get in trouble for sharing information with me today.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response addresses possible fears about safety and privacy of their information, and if there will be consequences of sharing this info (no trouble or loss of care).</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="31" DestinationDialogID="13" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="32" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I won't tell anyone that you have COVID-19. You don't have to worry about speaking with me today.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer doesn’t specify what happens with their information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="32" DestinationDialogID="27" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="33" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="33" DestinationDialogID="34" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="34" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="34" DestinationDialogID="35" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="34" DestinationDialogID="36" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="34" DestinationDialogID="37" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="35" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Each shelter should have a plan in place for people who have COVID-19. The shelter probably wouldn't be the best place to get well anyways. They may place you in a motel or other place where you can stay away from others, but you won't be forced to live out on the street.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response outlines what individuals can expect from shelters. It also reinforces that they won’t be forced onto the street, which may be a significant concern for people experiencing homelessness if they have been staying in a shelter.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="35" DestinationDialogID="16" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="36" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You would have to ask someone at the shelter. The shelter probably has a plan for handling people who have COVID-19.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="36" DestinationDialogID="33" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="37" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I don't know, actually.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="37" DestinationDialogID="33" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="38" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="38" DestinationDialogID="39" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="39" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="39" DestinationDialogID="40" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="39" DestinationDialogID="41" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="39" DestinationDialogID="42" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="40" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Yes, after you complete your 5-day isolation period you should be able to go into the shelter again. Some shelters may ask that you have a negative test before returning.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response outlines the typical isolation period (so the person knows what else to expect in the next steps) and reinforces this idea that they won’t have limited access to shelter.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="40" DestinationDialogID="19" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="41" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I don't know.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="41" DestinationDialogID="38" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="42" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You should be alright. You can check with the shelter if you aren't sure.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not help alleviate the interviewee's concerns about their situation and may make them more hesitant about sharing their status. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="42" DestinationDialogID="38" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
        </DialogEntries>
      </Conversation>
    </Conversations>
  </Assets>
</ChatMapperProject>