﻿<?xml version="1.0" encoding="utf-8"?>
<ChatMapperProject xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Language="en-US" Title="Episode-01" Version="1.5.1.0" Author="" EmphasisColor1="#E7955B" EmphasisStyle1="b--" EmphasisColor1Label="" EmphasisColor2="#44B634" EmphasisStyle2="b--" EmphasisColor2Label="" EmphasisColor3="#4688E6" EmphasisStyle3="b--" EmphasisColor3Label="" EmphasisColor4="#CCCCCC" EmphasisStyle4="b--" EmphasisColor4Label="">
  <Description>Project configured for game development.</Description>
  <Assets>
    <Actors>
      <Actor ID="1">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Player</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>The player</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>True</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="3">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Narrator</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>The narrator provides narration or stage direction.</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="2">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>None</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value>Using the "None" character won't attribute dialogue to any characters or the narrator</Value>
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
      <Actor ID="4">
        <Fields>
          <Field Hint="A name to reference this actor." Type="Text">
            <Title>Name</Title>
            <Value>Character 3</Value>
          </Field>
          <Field Hint="A collection of image files that represent this actor." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what makes this actor unique." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Mark this box if this actor is the main player character." Type="Boolean">
            <Title>IsPlayer</Title>
            <Value>False</Value>
          </Field>
          <Field Hint="The actor's age in years." Type="Number">
            <Title>Age</Title>
            <Value>0</Value>
          </Field>
          <Field Hint="The actor's gender." Type="Text">
            <Title>Gender</Title>
            <Value />
          </Field>
          <Field Hint="Rank or level to signify progression." Type="Text">
            <Title>Rank</Title>
            <Value />
          </Field>
          <Field Hint="Group that the actor is associated with." Type="Text">
            <Title>Faction</Title>
            <Value />
          </Field>
          <Field Hint="Classification to which the actor belongs." Type="Text">
            <Title>Class</Title>
            <Value />
          </Field>
          <Field Hint="Sub-classification to which the actor belongs." Type="Text">
            <Title>Subclass</Title>
            <Value />
          </Field>
          <Field Hint="What makes this actor special." Type="Text">
            <Title>Ability</Title>
            <Value />
          </Field>
          <Field Hint="Another form of classification." Type="Text">
            <Title>Primary Race</Title>
            <Value />
          </Field>
          <Field Hint="Another form of sub-classification." Type="Text">
            <Title>Secondary Race</Title>
            <Value />
          </Field>
          <Field Hint="Where this actor is from." Type="Text">
            <Title>Hometown</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Actor>
    </Actors>
    <Items>
      <Item ID="1">
        <Fields>
          <Field Hint="A name to reference this item." Type="Text">
            <Title>Name</Title>
            <Value>New Item</Value>
          </Field>
          <Field Hint="A collection of image files that represent this item." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what this item looks like." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Why does this item exist?" Type="Text">
            <Title>Purpose</Title>
            <Value />
          </Field>
          <Field Hint="Where is the main home for this item?" Type="Location">
            <Title>Primary Location</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="Effect that this item has on the player." Type="Text">
            <Title>Effect</Title>
            <Value />
          </Field>
          <Field Hint="The actor that is associated with this item." Type="Actor">
            <Title>Associated With</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="Another item that this one can combine with." Type="Item">
            <Title>Combines With</Title>
            <Value>-1</Value>
          </Field>
          <Field Hint="The condition of an item may change." Type="Text">
            <Title>Condition</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Item>
    </Items>
    <Locations>
      <Location ID="1">
        <Fields>
          <Field Hint="A name to reference this location." Type="Text">
            <Title>Name</Title>
            <Value>home3</Value>
          </Field>
          <Field Hint="A collection of image files that represent this location." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what this location looks like." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="Top level classification of a story segment." Type="Text">
            <Title>Act</Title>
            <Value />
          </Field>
          <Field Hint="Second level classification of a story segment." Type="Text">
            <Title>Chapter</Title>
            <Value />
          </Field>
          <Field Hint="Third level classification of a story segment." Type="Text">
            <Title>Scene</Title>
            <Value />
          </Field>
          <Field Hint="Fourth level classification of a story segment." Type="Text">
            <Title>Level</Title>
            <Value />
          </Field>
          <Field Hint="Why does this location exist?" Type="Text">
            <Title>Purpose</Title>
            <Value />
          </Field>
          <Field Hint="If this is an outdoor location, what is the weather like?" Type="Text">
            <Title>Climate</Title>
            <Value />
          </Field>
          <Field Hint="How does this location make you feel?" Type="Text">
            <Title>Mood</Title>
            <Value />
          </Field>
          <Field Hint="2D art assets." Type="Files">
            <Title>Texture Files</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="3D art assets." Type="Files">
            <Title>Model Files</Title>
            <Value>[]</Value>
          </Field>
        </Fields>
      </Location>
    </Locations>
    <Conversations>
      <Conversation ID="1" LockedMode="Unlocked" NodeColor="Red">
        <Fields>
          <Field Hint="The title of this conversation." Type="Text">
            <Title>Title</Title>
            <Value>Selection</Value>
          </Field>
          <Field Hint="A collection of image files that represent this conversation. The first is used as the background image." Type="Files">
            <Title>Pictures</Title>
            <Value>[]</Value>
          </Field>
          <Field Hint="A short description of what happens in this conversation." Type="Text">
            <Title>Description</Title>
            <Value />
          </Field>
          <Field Hint="The actor who is doing most of the talking, or initiates this conversation." Type="Actor">
            <Title>Actor</Title>
            <Value>1</Value>
          </Field>
          <Field Hint="The actor who is approached or is mostly talked to." Type="Actor">
            <Title>Conversant</Title>
            <Value>1</Value>
          </Field>
          <Field Hint="Top level classification of a story segment." Type="Text">
            <Title>Act</Title>
            <Value />
          </Field>
          <Field Hint="Second level classification of a story segment." Type="Text">
            <Title>Chapter</Title>
            <Value />
          </Field>
          <Field Hint="Third level classification of a story segment." Type="Text">
            <Title>Scene</Title>
            <Value />
          </Field>
          <Field Hint="Fourth level classification of a story segment." Type="Text">
            <Title>Level</Title>
            <Value />
          </Field>
          <Field Hint="How does this conversation generally make the actor's feel?" Type="Text">
            <Title>Mood</Title>
            <Value />
          </Field>
          <Field Hint="Location that this conversation takes place." Type="Location">
            <Title>Primary Location</Title>
            <Value>2</Value>
          </Field>
        </Fields>
        <DialogEntries>
          <DialogEntry ID="0" IsRoot="true" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>START</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="A collection of animation files that should be played during this dialogue." Type="Files">
                <Title>Animation Files</Title>
                <Value>[]</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="0" DestinationDialogID="2" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="2" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value>&lt;align="center"&gt;Begin Episode&lt;/align&gt;</Value>
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="2" DestinationDialogID="1" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="122" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>End Game</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value>&lt;align="center"&gt;End Game&lt;/align&gt;</Value>
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value />
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks />
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="1" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You are on the phone collecting data on a person who has COVID-19. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="1" DestinationDialogID="4" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript>EnterStageCenter("Character 3")</UserScript>
          </DialogEntry>
          <DialogEntry ID="4" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>This just feels like a cold, what’s the big deal?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="4" DestinationDialogID="10" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="3" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Thank you for sharing how you’re feeling – I am glad to hear that your case of COVID-19 is mild and just feels like a regular cold. Even if it just feels like a cold for you, it could spread to others and make them very sick. The more information you give us, the more it will help us take action to stop the spread of COVID-19 and prevent other folks from getting sick. Additionally, it will give us information to help understand how people are impacted by COVID-19 and lead to better care. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is a good response because it clearly articulates the science of why we collect this information (to determine and understand risk and cases in high-risk settings). It also acknowledges and empathizes with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="3" DestinationDialogID="5" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="5" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay, but that doesn’t make my situation better. I still can’t see my family. I can’t see my friends. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="5" DestinationDialogID="11" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="6" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I know it’s hard to be away from your friends and loved ones, especially when you are sick and need support. After isolating or staying away from others for 5 days, if you don’t have symptoms such as sore throat, cough, and fever for at least 24 hours, you will be able to see your family and friends again. It will be important to still wear a mask around others for another 5 days after the isolation period.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is a good response because it clearly articulates the science of why we collect this information (to determine and understand risk and cases in high-risk settings). It also acknowledges and empathizes with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="6" DestinationDialogID="33" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="8" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Why?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="8" DestinationDialogID="12" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="9" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>We are trying to understand how different groups of people are impacted by COVID-19. People who use substances may react differently to COVID-19 infection and that information could help to provide better treatment.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is an informed response that explains how collecting this data will benefit the interviewee as well as other people.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="9" DestinationDialogID="13" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="10" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="3" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="20" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="10" DestinationDialogID="29" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="11" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="6" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="11" DestinationDialogID="21" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="12" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="12" DestinationDialogID="9" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="12" DestinationDialogID="23" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="13" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Really? I didn’t know that. Who are you with again? </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="13" DestinationDialogID="14" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="14" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="15" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="14" DestinationDialogID="22" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="15" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I’m with the health department. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is clear and succinct. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="15" DestinationDialogID="16" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="16" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay, so you aren’t with the cops or something right? </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="16" DestinationDialogID="17" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="17" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="17" DestinationDialogID="18" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="17" DestinationDialogID="30" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="18" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I am not. And, if you are worried about my sharing your information, I can assure you that this information is private and will only be used by public health professionals to prevent COVID-19 and provide better patient care. Other government agencies, like the police, will not have access to your information.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response addresses possible fears about safety and privacy of their information, and if there will be consequences of sharing this info (no trouble or loss of care).</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="18" DestinationDialogID="19" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="19" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>And you’re not going to tell my boss or family about this?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="19" DestinationDialogID="34" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="20" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I just have a couple questions for you, if that's okay. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not address the person's concern, which does not build trust or rapport, which may make it more difficult for the interviewee to share information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="20" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="21" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You're going to be okay. Let's get to these questions so I don't take up too much of your time. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not empathize with the concern, and instead indicates that you are prioritizing the data before the person. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="21" DestinationDialogID="40" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="22" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Like I mentioned earlier, I'm with the health department. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer sounds condescending and does not build trust with the individual. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="22" DestinationDialogID="48" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="23" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>It's just a part of the form. I have to ask everyone about substance use.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is not informed and prioritizes data collection over the individual. It does not explain how collecting this data benefits the individual or other people. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="23" DestinationDialogID="44" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="30" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Nope. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is too short and abrupt. While it answers the individual's question, it does not address the underlying concern of the question, i.e., the fear of getting in trouble if the individual shares information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="30" DestinationDialogID="52" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="32" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You go through the data collection form and reach the question about substance use or misuse. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>resting</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="32" DestinationDialogID="8" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="33" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Okay. So what do you want to know?</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="33" DestinationDialogID="32" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="34" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>2</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="34" DestinationDialogID="35" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="34" DestinationDialogID="24" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="35" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>We won't tell anyone you have COVID-19. We only say that they may have been in contact with someone who has COVID-19 and that they should get tested.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is an informed response that explains how the data will be used and that the person's privacy is protected. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="35" DestinationDialogID="36" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="36" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>All right. In that case between me and you, yes, I do use substances.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="36" DestinationDialogID="122" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="24" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Of course not. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-10</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is too short and abrupt. While it answers the individual's question, it does not address the underlying concern of the question, i.e., the fear of getting in trouble if the individual shares information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="24" DestinationDialogID="27" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="27" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Right...</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="27" DestinationDialogID="56" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="29" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Even if it just feels like a cold for you, it could spread to others and make them very sick. The more information you give us, the more it will help us take action to stop the spread of COVID-19 and prevent other folks from getting sick. It gives us information to help understand how people are impacted by COVID-19 and will lead to better care. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>-5</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>While this response describes the reasons for collecting data, it does not empathize with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="29" DestinationDialogID="7" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="7" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="7" DestinationDialogID="31" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="31" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="31" DestinationDialogID="37" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="31" DestinationDialogID="38" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="31" DestinationDialogID="39" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="37" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Thank you for sharing how you’re feeling – I am glad to hear that your case of COVID-19 is mild and just feels like a regular cold. Even if it just feels like a cold for you, it could spread to others and make them very sick. The more information you give us, the more it will help us take action to stop the spread of COVID-19 and prevent other folks from getting sick. Additionally, it will give us information to help understand how people are impacted by COVID-19 and lead to better care. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is a good response because it clearly articulates the science of why we collect this information (to determine and understand risk and cases in high-risk settings). It also acknowledges and empathizes with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="37" DestinationDialogID="5" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="38" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I just have a couple questions for you, if that's okay. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not address the person's concern, which does not build trust or rapport, which may make it more difficult for the interviewee to share information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="38" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="39" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Even if it just feels like a cold for you, it could spread to others and make them very sick. The more information you give us, the more it will help us take action to stop the spread of COVID-19 and prevent other folks from getting sick. It gives us information to help understand how people are impacted by COVID-19 and will lead to better care. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>While this response describes the reasons for collecting data, it does not empathize with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="39" DestinationDialogID="7" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="40" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>sad</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="40" DestinationDialogID="41" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="41" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="41" DestinationDialogID="42" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="41" DestinationDialogID="43" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="42" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I know it’s hard to be away from your friends and loved ones, especially when you are sick and need support. After isolating or staying away from others for 5 days, if you don’t have symptoms such as sore throat, cough, and fever for at least 24 hours, you will be able to see your family and friends again. It will be important to still wear a mask around others for another 5 days after the isolation period.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is a good response because it clearly articulates the science of why we collect this information (to determine and understand risk and cases in high-risk settings). It also acknowledges and empathizes with the person's concern. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="42" DestinationDialogID="33" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="43" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>You're going to be okay. Let's get to these questions so I don't take up too much of your time. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response does not empathize with the concern, and instead indicates that you are prioritizing the data before the person. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="43" DestinationDialogID="40" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="44" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="44" DestinationDialogID="45" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="45" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="45" DestinationDialogID="46" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="45" DestinationDialogID="47" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="46" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>We are trying to understand how different groups of people are impacted by COVID-19. People who use substances may react differently to COVID-19 infection and that information could help to provide better treatment.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is an informed response that explains how collecting this data will benefit the interviewee as well as other people.</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="46" DestinationDialogID="13" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="47" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>It's just a part of the form. I have to ask everyone about substance use.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is not informed and prioritizes data collection over the individual. It does not explain how collecting this data benefits the individual or other people. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="47" DestinationDialogID="44" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="48" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="48" DestinationDialogID="49" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="49" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="49" DestinationDialogID="50" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="49" DestinationDialogID="51" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="50" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>I’m with the health department. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is clear and succinct. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="50" DestinationDialogID="16" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="51" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Like I mentioned earlier, I'm with the health department. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer sounds condescending and does not build trust with the individual. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="51" DestinationDialogID="48" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="52" IsRoot="false" IsGroup="false" NodeColor="LightBlue" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>3</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Try a different response</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>distrust</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value />
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="52" DestinationDialogID="53" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="53" IsRoot="false" IsGroup="true" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Group</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>1</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="53" DestinationDialogID="54" IsConnector="false" />
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="53" DestinationDialogID="55" IsConnector="false" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="54" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>No, I am not. And, if you are worried about my sharing your information, I can assure you that this information is private and will only be used by public health professionals to prevent COVID-19 and provide better patient care. Other government agencies, like the police, will not have access to your information.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This response addresses possible fears about safety and privacy of their information, and if there will be consequences of sharing this info (no trouble or loss of care).</Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="54" DestinationDialogID="19" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="55" IsRoot="false" IsGroup="false" NodeColor="White" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>Nope. </Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>doubt</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>0</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This answer is too short and abrupt. While it answers the individual's question, it does not address the underlying concern of the question, i.e., the fear of getting in trouble if the individual shares information. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="55" DestinationDialogID="52" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
          <DialogEntry ID="56" IsRoot="false" IsGroup="false" NodeColor="Orange" DelaySimStatus="false" FalseCondtionAction="Block" ConditionPriority="Normal">
            <Fields>
              <Field Hint="The title of this dialogue." Type="Text">
                <Title>Title</Title>
                <Value>New Dialogue</Value>
              </Field>
              <Field Hint="A collection of image files that represent this dialogue." Type="Files">
                <Title>Pictures</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A short description of what happens in this dialogue." Type="Text">
                <Title>Description</Title>
                <Value />
              </Field>
              <Field Hint="The actor who is talking." Type="Actor">
                <Title>Actor</Title>
                <Value>1</Value>
              </Field>
              <Field Hint="The actor who is listening." Type="Actor">
                <Title>Conversant</Title>
                <Value>4</Value>
              </Field>
              <Field Hint="The text that is displayd to the player in a list as a dialogue option." Type="Text">
                <Title>Menu Text</Title>
                <Value />
              </Field>
              <Field Hint="The text that is spoken by the actor." Type="Localization">
                <Title>Dialogue Text</Title>
                <Value>We won't tell anyone you have COVID-19. We only say that they may have been in contact with someone who has COVID-19 and that they should get tested.</Value>
              </Field>
              <Field Hint="A description of what is going on during this dialogue." Type="Text">
                <Title>Parenthetical</Title>
                <Value />
              </Field>
              <Field Hint="A collection of audio files that should be played during this dialogue." Type="Files">
                <Title>Audio Files</Title>
                <Value>[]</Value>
              </Field>
              <Field Hint="A WMV video file to be played for this dialogue." Type="Text">
                <Title>Video File</Title>
                <Value />
              </Field>
              <Field Hint="joy, anger, happy, sad, distrust, doubt, shock - Face of the NPC shown on the UI" Type="Text">
                <Title>face</Title>
                <Value>happy</Value>
              </Field>
              <Field Hint="[-100,100], can do increments on smaller scale (1-5 units)" Type="Number">
                <Title>trust</Title>
                <Value>15</Value>
              </Field>
              <Field Hint="when you select an option, shows up in playbyplay window" Type="Text">
                <Title>Virtual_Case_Investigator</Title>
                <Value>This is an informed response that explains how the data will be used and that the person's privacy is protected. </Value>
              </Field>
              <Field Hint="Popup dialogue, e.g. for tutorial dialogue" Type="Text">
                <Title>Popup</Title>
                <Value />
              </Field>
              <Field Hint="VirtualTherapist, EmblemsLeft, EmblemsRight, Trust, Stamina, Partner, Customizer, Dialogue, Continue, Responses" Type="Text">
                <Title>popup_target</Title>
                <Value />
              </Field>
              <Field Hint="Answer is wrong" Type="Boolean">
                <Title>wrong</Title>
                <Value>False</Value>
              </Field>
              <Field Hint="Answer is right" Type="Boolean">
                <Title>right</Title>
                <Value>True</Value>
              </Field>
              <Field Hint="" Type="Boolean">
                <Title>Disabled</Title>
                <Value>False</Value>
              </Field>
            </Fields>
            <ReviewerNotes />
            <ReviewerStatus>None</ReviewerStatus>
            <OutgoingLinks>
              <Link OriginConvoID="1" DestinationConvoID="1" OriginDialogID="56" DestinationDialogID="36" IsConnector="true" />
            </OutgoingLinks>
            <ConditionsString />
            <UserScript />
          </DialogEntry>
        </DialogEntries>
      </Conversation>
    </Conversations>
  </Assets>
</ChatMapperProject>